Wednesday, 22 August 2012
After seeing an awesome speech by Martin Jonasson and Petri Purho I am now convinced that there can never be too many particles on the screen. They're mesmerizing, fun to program and make your game JUICY.
I've implemented 7 types of particles and 3 types of emitters, but as I use it I'll add more.
Still, screenshots don't do this justice so check the thing in action --> link
Saturday, 4 August 2012
Link --> http://madflame991.blogspot.ro/p/lindenmayer-power.html